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Verfügbare Informationen zu "Neue Söldner US Demo "
  • Beiteiligte Poster: Tauchretter - ChrisMess
  • Forum: Fungamer Team Forum
  • Forenurl: Zum Forum
  • Forenbeschreibung: dem Forum des [VFT] Teams
  • Antworten: 2
  • Gestartet: Montag 26.04.2004
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Tauchretter - 25.04.2004 - 13:06

http://soeldner.justgamers.de/index.php?page=news&news_id=14212

Infos:

This updated version of the multiplayer demo and the accompanying server/portal infrastructure incorporates the following fixes:

Major Fixes:
• Overall number of worldwide simultaneous players has been substantially increased. More servers are now available for players to access.
• Fixed crash bug caused by crypter code
• Fixed crash bug caused by refresh rate overrides of some drivers
• fixed crash when portal disconnects player while playing
• fixed crash if you die while throwing a grenade
• fixed some problems with Win98
• New soldier collision code which fixes several problems
• A lock icon has been placed next to server names, indicating that server is password protected.
• serverlist gets pinged faster (note: “xxx” means server has firewall and cannot transmit ping rate)
• implemented “pop-up” map which can be used without having to leave game (“M” Key)
• Added new menu option that allows rate setting for different internet connection speeds
• Implemented basic filters for server lists. Now servers can be filtered for the following:
o Favorites
o Hide password protected servers
o Hide high ping servers
o Hide servers w/earlier version of demo
o Hide empty, full servers
• Hostages are now released when you get them to the extraction area in Hostage Rescue mode

Play Balancing Fixes:
• raised pricing of sniper kit and bombing kit
• C4 bombs now last only 10 minutes
• refill rate of medkit and toolkit raised
• throwing grenades now reveals hidden snipers
• commander remains as commander even if he is killed. Only way to have a new cmdr is to revote or disconnect
• raised the distance player names are shown
• increased range of Infra-Red and Night Vision devices
• adjusted capture radius of flags
• Player only spawns once per round in Team Deathmatch and Hostage Rescue mode
• adjusted MG3 and PKM bullet spread value
• adjusted reloading speeds of all launchers
• changed behavior of non guided and locking missiles

Minor Fixes:
• Put delay of 60 seconds in place for team changes
• slight map adjustments
• implemented different tree destructions
• fixed many problems with swimming
• changed soldier jump and way jumps are handled
• fixed some gesture mix up with text and sound
• fixed fence animation with broken fences
• fixed several minor menu problems
• Soldier stance display now works correctly with Ctrl Key
• fixed reloading and timer display on unit secondary weapons
• put tutorial screens in place
• Implemented team menu to allow equipping before spawning in Deathmatch and Team Deathmatch modes
• Fixed several inconsistencies with unit settings regarding scopes, camera, weapons and physics
• fixed the slow motion bug for units without controllers (driver/pilots)
• fixed vanishing lock hud with apaches and hinds
• flashbang now has sound
• fixed/adjusted many sounds of units
• volume for long distance sounds adjusted
• implemented occlusion culling for faster speed
• fixed some particle effects problems with map change and units on hooks
• speedup of water Fx and fog
• improved support for logging crash errors
• removed ability to connect to local client with web interface

NOTE: There is a rare crash that a user can experience. The crash has to do with distance rendering of rockets. We only became recently aware of it and are addressing it now.

bin gerade am saugen mit 300KB/s

ChrisMess - 26.04.2004 - 17:37

Ich geb dem Teil nochmal eine Chance. Schlüüüüüürf !
Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken
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